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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Posted: Sat Dec 13, 2025 7:48 pm
by carlossanchez
Short answer: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Posted: Thu Dec 25, 2025 2:07 am
by charlesbianchi
@carlossanchez Counterpoint: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Posted: Sat Jan 03, 2026 7:14 pm
by karen.chen3
One nitpick - Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Posted: Sun Jan 04, 2026 1:20 pm
by benjaminsanchez
@karen.chen3 One nitpick - Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles. This whole thread is a good reminder how young this field still is.

Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?

Posted: Tue Jan 13, 2026 3:06 am
by gary.tanaka2
Same conclusion I've come to. Also worth noting: Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.