Page 3 of 4

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 09, 2026 5:03 am
by scott21
@ashley_flor Same conclusion I've come to. Also worth noting: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Kind of makes me think about how different this all looked even three years ago.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sat Aug 15, 2026 1:37 am
by emily.walker2
+1 to this. Worth adding: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Fri Aug 21, 2026 11:01 am
by joseph.robinson
@emily.walker2 From hands-on experience, Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Thu Aug 27, 2026 3:39 pm
by matthew43
@joseph.robinson Follow-up question though - Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by chloe_jack
Here's what I know on this: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by james15
@chloe_jack Minor factual note: Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by jwang
@james15 Just to be precise about one thing: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by forgesve15
Same conclusion I've come to. Also worth noting: Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by garcia51
Here's the relevant bit as far as I understand it: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: Anyone building grasp datasets specifically for warehouse-style clutter?

Posted: Sun Aug 30, 2026 11:59 am
by karen.chen3
@garcia51 Just to be precise about one thing: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.