Page 3 of 6
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Mon Jun 23, 2025 9:06 am
by deborah59
From what I've seen:
A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design. RSS (Robotics: Science and Systems), ICRA, and the IEEE-RAS Humanoids conference are commonly cited as the most directly relevant venues for someone specifically interested in legged locomotion and humanoid control research, as opposed to broader AI/ML conferences.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Fri Jun 27, 2025 2:00 pm
by rossi30
@deborah59 Related question -
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do offer remote or hybrid arrangements.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Mon Jul 07, 2025 5:12 pm
by ethan_fisc
Sorry if this is a basic question, but
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Wed Jul 16, 2025 12:43 am
by charlesbianchi
Small correction on one detail:
24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment. Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Sun Jul 27, 2025 6:39 pm
by deborah59
@charlesbianchi Agreed, and I'd add:
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Tue Jul 29, 2025 12:11 am
by camila.jackson0
Yeah, this tracks with what I've read as well.
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis. Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Sun Aug 03, 2025 4:16 pm
by chloe_jack
Ran into exactly this myself.
Transitioning from industrial automation into humanoid-specific roles is a increasingly common and viable path, since a lot of the underlying skills (motion control, safety systems, real-time software) transfer directly, even though the specific dynamics and learned-control components are new.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Tue Aug 05, 2025 1:12 pm
by barbara50
@chloe_jack One nitpick -
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Sat Aug 09, 2025 9:37 am
by carlossanchez
Here's the relevant bit as far as I understand it:
24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment. How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job.
Re: How much does prior automotive/aerospace experience actually transfer to this field?
Posted: Tue Aug 19, 2025 4:17 pm
by servoken70
@carlossanchez Short answer:
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis.