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Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Wed Jul 02, 2025 5:58 am
by jonathan.rao1
@jwang Respectfully, I think this undersells it a bit. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Thu Jul 03, 2025 6:04 pm
by ethan_fisc
This matches what I've seen too. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Sat Jul 05, 2025 4:49 am
by nicole57
@ethan_fisc Tangent, but worth mentioning: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Jul 08, 2025 7:34 am
by noah_pate
@nicole57 This is a great summary, thanks. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Mon Jul 14, 2025 12:31 am
by ethan_fisc
I dealt with almost this exact situation. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Jul 22, 2025 4:40 pm
by jwang
Minor factual note: Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Wed Jul 30, 2025 1:43 pm
by young56
@jwang Short answer: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Sat Aug 02, 2025 9:01 am
by pierregreen
Agreed, and I'd add: Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Aug 12, 2025 3:35 pm
by erik_novi
Short answer: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Wed Aug 13, 2025 2:30 pm
by karen_kim
Just to be precise about one thing: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.