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Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jun 05, 2025 4:28 am
by green28
@zoeanderson From what I've seen: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sun Jun 15, 2025 7:23 pm
by ramirez77
Appreciate the detailed answer. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Mon Jun 23, 2025 7:17 am
by ivan22
Small correction on one detail: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Tue Jun 24, 2025 4:35 am
by diego.moore6
@ivan22 Appreciate the detailed answer. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jul 03, 2025 1:02 pm
by deborah59
@diego.moore6 Related question - Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sat Jul 12, 2025 10:36 am
by ivan22
@deborah59 To answer this directly: Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Sun Jul 13, 2025 4:23 pm
by pierregreen
@ivan22 Here's the relevant bit as far as I understand it: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jul 24, 2025 12:14 pm
by dubois35
@pierregreen Ran into exactly this myself. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Thu Jul 31, 2025 4:13 pm
by rossi30
@dubois35 Genuinely curious - Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.

Re: What's the current best open dataset for training humanoid manipulation policies?

Posted: Fri Aug 01, 2025 10:49 am
by ethan_fisc
@rossi30 Here's what I know on this: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.