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Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 17, 2026 3:50 am
by nicole57
Posting this half as a question, half as a rant. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Feel free to tell me I'm overthinking this.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 17, 2026 9:35 am
by lbianchi
@nicole57 Can I ask a dumb follow-up - Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 17, 2026 11:25 am
by george92
@lbianchi Related question - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 17, 2026 11:37 am
by young56
Just to be precise about one thing: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 17, 2026 2:53 pm
by mohammed.rossi
@young56 I can speak to this a bit. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Thu Jun 18, 2026 6:07 pm
by byang
@mohammed.rossi Slightly off-topic, but related: Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Sat Jun 20, 2026 4:38 pm
by sarah.santos3
@byang Slight correction, though the overall point stands: Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Sun Jun 21, 2026 5:37 pm
by mia_lars
@sarah.santos3 I don't think that's quite right, for what it's worth. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Wed Jun 24, 2026 9:03 am
by pierregreen
@mia_lars I can speak to this a bit. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.

Re: Anyone using diffusion policies for manipulation instead of VLA tokens?

Posted: Fri Jun 26, 2026 8:40 pm
by mohammed.rossi
@pierregreen From hands-on experience, Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.