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16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sun Sep 29, 2024 8:34 pm
by dubois35
Been lurking on this one for a while, finally decided to ask. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Would appreciate any first-hand accounts.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sun Sep 29, 2024 8:48 pm
by williams84
This lines up with my experience. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Mon Sep 30, 2024 2:06 am
by kwilliams
@williams84 Ran into exactly this myself. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Mon Sep 30, 2024 2:28 am
by chenperez
I'll believe the stronger version of that claim when it's independently verified. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Mon Sep 30, 2024 3:19 am
by kwilliams
Here's the relevant bit as far as I understand it: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Tue Oct 01, 2024 8:22 am
by williams84
This is a great summary, thanks. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Wed Oct 02, 2024 2:16 pm
by deborahperez
@williams84 This matches something I went through recently. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Thu Oct 03, 2024 6:38 am
by kwilliams
@deborahperez One nitpick - Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sat Oct 05, 2024 1:56 am
by dubois35
@kwilliams Short answer: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: 16 DoF hands vs simpler 3-finger grippers - is the complexity worth it yet?

Posted: Sun Oct 06, 2024 9:43 pm
by deborahperez
Still learning the space, so correct me if wrong - Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.