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What actually counts as a humanoid robot at this point?
Posted: Mon Oct 28, 2024 1:04 pm
by dubois35
Not sure if this has been discussed before, but here goes.
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them. Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
Happy to be told I'm wrong on any of this.
Re: What actually counts as a humanoid robot at this point?
Posted: Mon Oct 28, 2024 4:28 pm
by erik_novi
@dubois35 This raises a question for me -
A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype.
Re: What actually counts as a humanoid robot at this point?
Posted: Mon Oct 28, 2024 9:26 pm
by camila.jackson0
Speaking from personal experience here,
The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
Re: What actually counts as a humanoid robot at this point?
Posted: Tue Oct 29, 2024 3:02 am
by emilyperez
+1 to this. Worth adding:
Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.
This whole thread is a good reminder how young this field still is.
Re: What actually counts as a humanoid robot at this point?
Posted: Tue Oct 29, 2024 5:12 am
by kwilliams
Slight correction, though the overall point stands:
Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.
Re: What actually counts as a humanoid robot at this point?
Posted: Wed Oct 30, 2024 9:56 am
by chenperez
@kwilliams Just to be precise about one thing:
A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
Re: What actually counts as a humanoid robot at this point?
Posted: Thu Oct 31, 2024 7:12 am
by scott21
@chenperez Slight correction, though the overall point stands:
Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'
Re: What actually counts as a humanoid robot at this point?
Posted: Thu Oct 31, 2024 10:00 pm
by emilyperez
@scott21 This raises a question for me -
Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
Re: What actually counts as a humanoid robot at this point?
Posted: Sat Nov 02, 2024 12:44 pm
by dubois35
This is exactly the kind of context I was looking for.
Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
Re: What actually counts as a humanoid robot at this point?
Posted: Mon Nov 04, 2024 2:36 pm
by choi98
Speaking from personal experience here,
The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.