Page 1 of 3
What would change your mind that this is all hype?
Posted: Mon Jul 20, 2026 7:41 pm
by sven.wilson4
Been thinking about this a lot lately.
A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field. Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype.
Happy to be told I'm wrong on any of this.
Re: What would change your mind that this is all hype?
Posted: Mon Jul 20, 2026 7:51 pm
by brian.campbell
@sven.wilson4 From hands-on experience,
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them.
Re: What would change your mind that this is all hype?
Posted: Tue Jul 21, 2026 1:38 am
by arjunsanchez
@brian.campbell Follow-up question though -
Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.
Re: What would change your mind that this is all hype?
Posted: Tue Jul 21, 2026 6:00 am
by dubois35
Small correction on one detail:
The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
Re: What would change your mind that this is all hype?
Posted: Tue Jul 21, 2026 7:30 am
by brian.campbell
Genuine beginner question -
Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
Re: What would change your mind that this is all hype?
Posted: Thu Jul 23, 2026 1:31 pm
by dchen
To answer this directly:
Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
Re: What would change your mind that this is all hype?
Posted: Thu Jul 23, 2026 2:45 pm
by brian.campbell
@dchen Not to derail, but this reminds me of something adjacent:
A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts.
Makes me wonder how this looks in another five years.
Re: What would change your mind that this is all hype?
Posted: Fri Jul 24, 2026 12:52 pm
by thomasmitchell
I'd take that specific number with a grain of salt, honestly.
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.
Re: What would change your mind that this is all hype?
Posted: Mon Jul 27, 2026 9:08 am
by ssantos
@thomasmitchell I'd frame this differently.
Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
Kind of makes me think about how different this all looked even three years ago.
Re: What would change your mind that this is all hype?
Posted: Wed Jul 29, 2026 6:52 am
by sven.wilson4
I dealt with almost this exact situation.
Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.