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How much does object mass estimation error actually hurt grasp stability?

Posted: Sat Jan 04, 2025 9:17 am
by scott21
Wanted to get this in front of people who actually know the space. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Happy to be told I'm wrong on any of this.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Sat Jan 04, 2025 11:44 am
by emilyperez
@scott21 I can speak to this a bit. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Sat Jan 04, 2025 2:38 pm
by mia.weber
@emilyperez Thanks for laying this out, genuinely useful. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Sat Jan 04, 2025 7:15 pm
by servoken70
@mia.weber Speaking from personal experience here, Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Sat Jan 04, 2025 8:39 pm
by zoeanderson
@servoken70 Can I ask a dumb follow-up - Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Mon Jan 06, 2025 8:19 am
by camila.jackson0
Not to derail, but this reminds me of something adjacent: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Tue Jan 07, 2025 11:04 pm
by deborah59
I dealt with almost this exact situation. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Wed Jan 08, 2025 1:02 am
by servoken70
@deborah59 Thanks for laying this out, genuinely useful. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Thu Jan 09, 2025 4:49 pm
by dchen
@servoken70 Not sure I fully agree here. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: How much does object mass estimation error actually hurt grasp stability?

Posted: Sun Jan 12, 2025 4:00 pm
by kwilliams
@dchen One nitpick - Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.