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Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 3:11 am
by choi98
Genuinely split on this one, wanted outside opinions. In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Would love to hear from anyone with hands-on experience here.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 4:38 am
by ethan_fisc
@choi98 Counterpoint: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 8:18 am
by barbara50
Minor factual note: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 10:10 am
by matthew43
@barbara50 Small correction on one detail: Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 3:13 pm
by zoeanderson
@matthew43 Minor factual note: Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Tue Feb 11, 2025 11:59 pm
by ethan_fisc
New to this, so forgive me if this is obvious - Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Thu Feb 13, 2025 2:00 am
by matthew43
@ethan_fisc Here's the relevant bit as far as I understand it: Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Sat Feb 15, 2025 8:03 pm
by ethan_fisc
New to this, so forgive me if this is obvious - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Mon Feb 17, 2025 3:13 am
by pierregreen
@ethan_fisc I'd push back on this a bit. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: Anyone quantified how grasp success rate changes with lighting conditions?

Posted: Mon Feb 17, 2025 11:22 pm
by scott21
I can speak to this a bit. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.