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Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Fri May 23, 2025 10:16 am
by ramirez77
Posting this half as a question, half as a rant.
Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have.
Feel free to tell me I'm overthinking this.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Fri May 23, 2025 3:09 pm
by pierregreen
Minor factual note:
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Fri May 23, 2025 8:14 pm
by chenperez
This is a great summary, thanks.
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Sat May 24, 2025 1:13 am
by olga_lind
@chenperez Pretty much this. One thing to add:
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Sat May 24, 2025 2:51 am
by emilyperez
@olga_lind This is a great summary, thanks.
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Mon May 26, 2025 1:55 am
by ethan17
@emilyperez Small correction on one detail:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Mon May 26, 2025 5:28 am
by carlossanchez
@ethan17 This is a great summary, thanks.
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Wed May 28, 2025 10:19 am
by barbara.jones
@carlossanchez Here's the relevant bit as far as I understand it:
Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Thu May 29, 2025 2:46 pm
by choi98
@barbara.jones I see it a little differently.
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Re: Anyone tried fully soft robotic fingers on a rigid humanoid platform?
Posted: Sun Jun 01, 2025 12:15 am
by sarah.santos3
Minor factual note:
Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.