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Anyone using simulation-only training for grasp policies with zero real data?

Posted: Fri Jul 31, 2026 12:05 am
by samuel.campbell8
This has been on my mind since a conversation I had last week. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Let me know if I'm missing something obvious.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Fri Jul 31, 2026 4:42 am
by mia_lars
This lines up with my experience. A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Fri Jul 31, 2026 5:45 am
by karen_kim
Slight correction, though the overall point stands: Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Reminds me a bit of the early drone hobbyist scene, honestly.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Fri Jul 31, 2026 7:57 am
by joseph.robinson
@karen_kim Genuinely curious - Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Fri Jul 31, 2026 11:16 am
by brian.campbell
Here's what I know on this: Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Sun Aug 02, 2026 3:57 pm
by james15
@brian.campbell Appreciate the detailed answer. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Tue Aug 04, 2026 7:41 am
by emily.walker2
@james15 Yeah, this tracks with what I've read as well. Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Thu Aug 06, 2026 1:18 pm
by william.moreau6
@emily.walker2 Yeah, this tracks with what I've read as well. Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Thu Aug 06, 2026 11:28 pm
by cynthia.muller
@william.moreau6 Can I ask a dumb follow-up - Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence. Kind of makes me think about how different this all looked even three years ago.

Re: Anyone using simulation-only training for grasp policies with zero real data?

Posted: Sun Aug 09, 2026 8:46 am
by sandra_ivan
@cynthia.muller Slightly off-topic, but related: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.