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Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Tue Nov 12, 2024 8:08 am
by williams84
Not sure if this has been discussed before, but here goes.
A genuinely underrated bottleneck is neither hardware nor pure ML - it's the unglamorous integration work of making perception, planning, and control agree with each other reliably for eight-hour shifts. The labor-substitution narrative gets simplified a lot in pitch decks; the more honest framing right now is 'augmenting understaffed, high-turnover roles' rather than wholesale replacement.
Open to being corrected on the specifics.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Tue Nov 12, 2024 10:34 am
by erik_novi
@williams84 This matches something I went through recently.
The 'humanoid' form factor mostly wins on infrastructure compatibility, not raw efficiency - stairs, doors, and tools were all built for a human body plan, so a legged, two-armed robot slots into existing spaces without retrofitting them. A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Tue Nov 12, 2024 12:34 pm
by scott.andersson5
@erik_novi I can speak to this a bit.
Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Tue Nov 12, 2024 2:51 pm
by dubois35
Side note that might be relevant:
Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt. Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Tue Nov 12, 2024 6:18 pm
by deborahperez
@dubois35 This is exactly the kind of context I was looking for.
Roughly 7,000-8,000 commercial humanoids are estimated to be operational worldwide as of mid-2026, which sounds like a lot until you compare it to the millions of industrial arms already installed. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Fri Nov 15, 2024 4:50 am
by dubois35
@deborahperez Agreed, and I'd add:
Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Sat Nov 16, 2024 5:06 am
by camila.jackson0
Not to derail, but this reminds me of something adjacent:
Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds. The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Mon Nov 18, 2024 3:58 pm
by deborahperez
New to this, so forgive me if this is obvious -
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
Reminds me a bit of the early drone hobbyist scene, honestly.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Wed Nov 20, 2024 4:17 pm
by sharonschmidt
@deborahperez I see it a little differently.
The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
Re: Unpopular opinion: most 'humanoid' demos are teleoperated more than people admit
Posted: Sat Nov 23, 2024 9:14 am
by camila.jackson0
Ran into exactly this myself.
Legs earn their keep specifically where the environment wasn't redesigned for robots - stairs, curbs, uneven yards, cluttered floors - which is a smaller slice of real-world tasks than the marketing suggests. 'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.'