Page 1 of 2

Event cameras for humanoids - hype or genuinely useful yet?

Posted: Wed Jun 04, 2025 12:23 pm
by camila.jackson0
Been meaning to post this for a while. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Open to being corrected on the specifics.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Wed Jun 04, 2025 1:33 pm
by ivan22
Just to be precise about one thing: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Wed Jun 04, 2025 4:01 pm
by jwang
@ivan22 Minor factual note: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Wed Jun 04, 2025 8:17 pm
by park44
Slight correction, though the overall point stands: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Thu Jun 05, 2025 12:32 am
by rossi30
Just to be precise about one thing: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Fri Jun 06, 2025 3:33 pm
by ramirez77
Still learning the space, so correct me if wrong - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Fri Jun 06, 2025 7:14 pm
by sarah.santos3
To answer this directly: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Mon Jun 09, 2025 10:35 am
by chloe_jack
@sarah.santos3 I can speak to this a bit. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Tue Jun 10, 2025 4:37 pm
by ashley_flor
@chloe_jack This raises a question for me - A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.

Re: Event cameras for humanoids - hype or genuinely useful yet?

Posted: Thu Jun 12, 2025 4:43 pm
by mia_lars
@ashley_flor That's the official framing, at least - reality tends to lag a bit. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Kind of makes me think about how different this all looked even three years ago.