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How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sat Sep 20, 2025 10:51 am
by choi98
Not sure if this has been discussed before, but here goes. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Open to being corrected on the specifics.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sat Sep 20, 2025 3:53 pm
by jhansen
Sorry if this is a basic question, but IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sat Sep 20, 2025 9:45 pm
by servoken70
+1 to this. Worth adding: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sun Sep 21, 2025 12:31 am
by barbara50
Just to be precise about one thing: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sun Sep 21, 2025 12:53 am
by zoeanderson
@barbara50 This matches something I went through recently. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Mon Sep 22, 2025 1:16 am
by diego.moore6
To answer this directly: SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Mon Sep 22, 2025 8:43 pm
by karen.chen3
@diego.moore6 Agreed, and I'd add: Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Thu Sep 25, 2025 12:24 pm
by jonathan.rao1
@karen.chen3 From what I've seen: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Fri Sep 26, 2025 5:07 pm
by ivan22
@jonathan.rao1 Small correction on one detail: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.

Re: How do commercial humanoids handle sensor occlusion during self-motion?

Posted: Sat Sep 27, 2025 12:56 pm
by emilyperez
@ivan22 I'd take that specific number with a grain of salt, honestly. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.