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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Thu Apr 24, 2025 10:02 am
by byang
Respectfully, I think this undersells it a bit. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Thu Apr 24, 2025 3:38 pm
by sharonschmidt
@byang This lines up with my experience. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Thu Apr 24, 2025 8:11 pm
by ivan22
@sharonschmidt I can speak to this a bit. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Mon Apr 28, 2025 8:15 pm
by nicole57
@ivan22 Small correction on one detail: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Tue May 06, 2025 5:10 pm
by rossi30
@nicole57 Slight correction, though the overall point stands: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Thu May 15, 2025 5:23 am
by jhansen
Genuine beginner question - Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Sun May 18, 2025 11:37 am
by chenperez
Minor factual note: Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Tue May 27, 2025 8:38 am
by deborah59
@chenperez Slightly off-topic, but related: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Sun Jun 08, 2025 12:34 am
by green28
From what I've seen: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.

Re: Domain randomization tricks that actually mattered for your sim2real transfer

Posted: Tue Jun 17, 2025 9:28 pm
by ramirez77
@green28 Yeah, this tracks with what I've read as well. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.