Domain randomization tricks that actually mattered for your sim2real transfer

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
zoeanderson
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Domain randomization tricks that actually mattered for your sim2real transfer

Post by zoeanderson »

Something I keep coming back to and can't quite settle on my own. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Open to being corrected on the specifics.
williams84
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by williams84 »

Can I ask a dumb follow-up - Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. This whole thread is a good reminder how young this field still is.
"The best actuator is the one that doesn't overheat."
erik_novi
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by erik_novi »

@williams84 I'd take that specific number with a grain of salt, honestly. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
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nicole57
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by nicole57 »

Small correction on one detail: Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Reminds me a bit of the early drone hobbyist scene, honestly.
she/her | grad student, biped locomotion
nicole57
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by nicole57 »

Side note that might be relevant: Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
she/her | grad student, biped locomotion
cynthia.muller
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by cynthia.muller »

@nicole57 I can speak to this a bit. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
Opinions my own, not my employer's.
barbara50
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by barbara50 »

Yeah, this tracks with what I've read as well. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
Opinions my own, not my employer's.
dubois35
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by dubois35 »

I'd push back on this a bit. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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yuki71
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by yuki71 »

Sorry if this is a basic question, but Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
he/him | robotics hobbyist since the DARPA Grand Challenge days
nicole57
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Re: Domain randomization tricks that actually mattered for your sim2real transfer

Post by nicole57 »

Here's what I know on this: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
she/her | grad student, biped locomotion
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