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Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Sat Jul 11, 2026 2:37 pm
by mia.weber
Been lurking on this one for a while, finally decided to ask. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Would love to hear from anyone with hands-on experience here.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Sat Jul 11, 2026 3:58 pm
by barbara50
From what I've seen: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Sat Jul 11, 2026 6:47 pm
by jlefebvre
Can I ask a dumb follow-up - A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Sat Jul 11, 2026 9:02 pm
by chloe_jack
Slight correction, though the overall point stands: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Sat Jul 11, 2026 9:12 pm
by chenperez
@chloe_jack That's the official framing, at least - reality tends to lag a bit. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Tue Jul 14, 2026 3:15 pm
by kim37
@chenperez Slight correction, though the overall point stands: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Wed Jul 15, 2026 1:38 am
by thomasmitchell
@kim37 Slight correction, though the overall point stands: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Wed Jul 15, 2026 4:46 pm
by edward.nelson
@thomasmitchell One nitpick - Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. This whole thread is a good reminder how young this field still is.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Thu Jul 16, 2026 8:02 pm
by aliu
@edward.nelson Just to be precise about one thing: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Posted: Fri Jul 17, 2026 12:31 pm
by amandawhite
@aliu Side note that might be relevant: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.