Do we need whiskers/proximity sensors, or is vision+tactile enough?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
mia.weber
Posts: 165
Joined: Thu Dec 05, 2024 4:38 am

Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by mia.weber »

Been lurking on this one for a while, finally decided to ask. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. Would love to hear from anyone with hands-on experience here.
barbara50
Posts: 178
Joined: Thu Dec 19, 2024 12:19 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by barbara50 »

From what I've seen: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Opinions my own, not my employer's.
jlefebvre
Posts: 59
Joined: Wed Jan 14, 2026 3:07 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by jlefebvre »

Can I ask a dumb follow-up - A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Ex-automotive, now full-time robots.
chloe_jack
Posts: 176
Joined: Sat Nov 30, 2024 12:42 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by chloe_jack »

Slight correction, though the overall point stands: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
"The best actuator is the one that doesn't overheat."
chenperez
Posts: 202
Joined: Fri Sep 13, 2024 3:51 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by chenperez »

@chloe_jack That's the official framing, at least - reality tends to lag a bit. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Building > buying.
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by kim37 »

@chenperez Slight correction, though the overall point stands: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
thomasmitchell
Posts: 49
Joined: Mon Apr 13, 2026 6:08 am

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by thomasmitchell »

@kim37 Slight correction, though the overall point stands: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
"The best actuator is the one that doesn't overheat."
edward.nelson
Posts: 40
Joined: Tue Jun 02, 2026 2:23 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by edward.nelson »

@thomasmitchell One nitpick - Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based. This whole thread is a good reminder how young this field still is.
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aliu
Posts: 47
Joined: Tue Mar 24, 2026 6:16 am

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by aliu »

@edward.nelson Just to be precise about one thing: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
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amandawhite
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Joined: Wed May 13, 2026 1:15 pm

Re: Do we need whiskers/proximity sensors, or is vision+tactile enough?

Post by amandawhite »

@aliu Side note that might be relevant: Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
"The best actuator is the one that doesn't overheat."
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