<t>@kwilliams Tangent, but worth mentioning:
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still ...
Search found 100 matches
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: Barometric altimeters for stair detection - gimmick or genuinely useful?
- Replies: 27
- Views: 347
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: How do you keep a whole-body controller stable when adding a new tool/payload?
- Replies: 30
- Views: 275
Re: How do you keep a whole-body controller stable when adding a new tool/payload?
<t>From what I've seen:
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level ...
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level ...
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: Anyone got good results combining classical footstep planning with a learned recovery policy?
- Replies: 26
- Views: 309
Re: Anyone got good results combining classical footstep planning with a learned recovery policy?
<t>@chloe.harris7 I dealt with almost this exact situation.
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost ...
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Cheapest source for small force/torque sensors for a hobby budget?
- Replies: 23
- Views: 390
Re: Cheapest source for small force/torque sensors for a hobby budget?
<t>This matches something I went through recently.
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly ...
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Cheapest source for small force/torque sensors for a hobby budget?
- Replies: 23
- Views: 390
Re: Cheapest source for small force/torque sensors for a hobby budget?
<t>@servobre20 Related question -
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Group-buy arrangements ...
Building a scoped-down project first - a single leg, an arm, or a torso-only upper body - is a common and sensible way to learn the mechanical and control fundamentals before committing to the cost and complexity of a full bipedal platform. Group-buy arrangements ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Show off thread: post your build's current state, good or ugly
- Replies: 19
- Views: 293
Re: Show off thread: post your build's current state, good or ugly
<t>@rivera14 From hands-on experience,
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to ...
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it to ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you handle sensor firmware updates without breaking calibration?
- Replies: 31
- Views: 364
Re: How do you handle sensor firmware updates without breaking calibration?
<t>@karentaylor Appreciate the detailed answer.
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed ...
SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: What's your actual weekly time commitment to keep a solo build moving?
- Replies: 41
- Views: 473
Re: What's your actual weekly time commitment to keep a solo build moving?
<t>@rivera14 Small correction on one detail:
Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning ...
Motion capture for training or validating a DIY robot's gait is expensive at professional quality, so a lot of hobbyists substitute cheaper alternatives - multi-camera pose estimation software, IMU-based motion tracking suits, or simply hand-tuning ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: What's the most useful single tool you bought for your build (besides the printer)?
- Replies: 28
- Views: 324
Re: What's the most useful single tool you bought for your build (besides the printer)?
<t>@novikova63 This matches something I went through recently.
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly ...
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Sharing my cable management disaster and how I finally fixed it
- Replies: 36
- Views: 327
Re: Sharing my cable management disaster and how I finally fixed it
Thanks for laying this out, genuinely useful.
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.