<t>@brian.campbell Genuinely curious -
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
Makes ...
Search found 23 matches
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone using capacitive vs piezoresistive tactile sensors on fingertips - preferences?
- Replies: 16
- Views: 357
- Sun Aug 30, 2026 11:59 am
- Forum: Industry News, Funding & Market Trends
- Topic: Anyone else skeptical of self-reported 'production units' numbers?
- Replies: 28
- Views: 255
Re: Anyone else skeptical of self-reported 'production units' numbers?
<t>@tariqlarsen Not to derail, but this reminds me of something adjacent:
This hype cycle differs from earlier robotics hype waves mainly in having real, verifiable revenue-generating deployments (BMW's Figure line, Amazon's Digit units) alongside the speculative funding activity - previous waves ...
This hype cycle differs from earlier robotics hype waves mainly in having real, verifiable revenue-generating deployments (BMW's Figure line, Amazon's Digit units) alongside the speculative funding activity - previous waves ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: What does the interview loop look like for an applied ML/robotics role specifically?
- Replies: 29
- Views: 215
Re: What does the interview loop look like for an applied ML/robotics role specifically?
<t>Speaking from personal experience here,
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can ...
A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: What does the interview loop look like for an applied ML/robotics role specifically?
- Replies: 29
- Views: 215
Re: What does the interview loop look like for an applied ML/robotics role specifically?
<t>@hill23 I see it a little differently.
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control ...
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: How do you talk about a DIY robotics project convincingly in an interview?
- Replies: 28
- Views: 452
Re: How do you talk about a DIY robotics project convincingly in an interview?
<t>@matthew.yamamoto0 Follow-up question though -
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do ...
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning) increasingly do ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: Anyone benchmarked tactile sensor response time under rapid contact?
- Replies: 48
- Views: 338
Re: Anyone benchmarked tactile sensor response time under rapid contact?
<t>Related question -
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled ...
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you validate depth camera accuracy at typical grasp distances?
- Replies: 53
- Views: 377
Re: How do you validate depth camera accuracy at typical grasp distances?
<t>Same conclusion I've come to. Also worth noting:
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to ...
IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: What's the real-world accuracy of visual odometry on a walking humanoid?
- Replies: 55
- Views: 438
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
<t>@ethan.lewis5 Related question -
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance ...
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone using simulation-only training for grasp policies with zero real data?
- Replies: 38
- Views: 418
Re: Anyone using simulation-only training for grasp policies with zero real data?
<t>@nschmidt Here's what I know on this:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Grasp planning for ...
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. Grasp planning for ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: How do you evaluate company culture at a hardware startup before joining?
- Replies: 51
- Views: 877
Re: How do you evaluate company culture at a hardware startup before joining?
<t>@dorothy_kuma That's the official framing, at least - reality tends to lag a bit.
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a ...
Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a ...