<t>@nicole57 Slight correction, though the overall point stands:
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around ...
Search found 94 matches
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you validate depth camera accuracy at typical grasp distances?
- Replies: 53
- Views: 419
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: What's the real-world accuracy of visual odometry on a walking humanoid?
- Replies: 55
- Views: 471
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
<t>@greta78 Genuinely curious -
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder ...
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder ...
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: What's the current best practice for safe exploration during real-world RL?
- Replies: 48
- Views: 755
Re: What's the current best practice for safe exploration during real-world RL?
<t>@mohammed64 +1 to this. Worth adding:
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training ...
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training ...
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: Anyone using hierarchical RL for combined locomotion and manipulation?
- Replies: 22
- Views: 483
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
<t>@omar.farouk Minor factual note:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed ...
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed ...
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: Anyone benchmarking control loop jitter across different onboard compute platforms?
- Replies: 28
- Views: 340
Re: Anyone benchmarking control loop jitter across different onboard compute platforms?
<t>Small correction on one detail:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed ...
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone building grasp datasets specifically for warehouse-style clutter?
- Replies: 34
- Views: 443
Re: Anyone building grasp datasets specifically for warehouse-style clutter?
<t>Here's the relevant bit as far as I understand it:
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an ...
In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: What's the realistic timeline for reliable cluttered-bin picking at human-level speed?
- Replies: 14
- Views: 242
Re: What's the realistic timeline for reliable cluttered-bin picking at human-level speed?
<t>@emily45 I dealt with almost this exact situation.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully ...
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: Anyone regret specializing too early before the field's direction was clearer?
- Replies: 25
- Views: 271
Re: Anyone regret specializing too early before the field's direction was clearer?
<t>@mohammed.rossi Slight correction, though the overall point stands:
A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm ...
A field-deployment or reliability engineer's day-to-day work leans much more toward diagnosing real-world failure patterns, managing spare-parts logistics, and working directly with the customer site than toward algorithm ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
- Replies: 32
- Views: 555
Re: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
<t>@nschmidt This matches what I've seen too.
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's ...
Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
- Replies: 32
- Views: 555
Re: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
<t>@arjunsanchez +1 to this. Worth adding:
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles ...
The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles ...