<t>From hands-on experience,
'General purpose' in 2026 mostly means 'can be reprogrammed for a new task without new hardware,' not 'can walk into any environment and figure things out unsupervised.' The safety case for humanoids working near people usually leans on compliant/backdrivable joints ...
Search found 53 matches
- Sun Aug 30, 2026 11:59 am
- Forum: General Humanoid Robotics Discussion
- Topic: What's your take on humanoid robots getting their own trading cards/hype culture online?
- Replies: 20
- Views: 371
- Sun Aug 30, 2026 11:59 am
- Forum: Actuators, Motors & Drivetrains
- Topic: Anyone compared noise levels across actuator types in a real room?
- Replies: 46
- Views: 324
Re: Anyone compared noise levels across actuator types in a real room?
@joseph.robinson Just to be precise about one thing:
Boston Dynamics' commercial electric Atlas switched fully from hydraulic to QDD-style electric actuation, ending up quieter and lighter with comparable or better dynamic performance than the old hydraulic platform.
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: Best practices for IMU-to-camera extrinsic calibration on a moving robot?
- Replies: 51
- Views: 339
Re: Best practices for IMU-to-camera extrinsic calibration on a moving robot?
<t>This lines up with my experience.
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if ...
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you validate depth camera accuracy at typical grasp distances?
- Replies: 53
- Views: 377
Re: How do you validate depth camera accuracy at typical grasp distances?
This lines up with my experience.
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: What's the current best practice for safe exploration during real-world RL?
- Replies: 48
- Views: 716
Re: What's the current best practice for safe exploration during real-world RL?
<t>Slight correction, though the overall point stands:
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine ...
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine ...
- Sun Aug 30, 2026 11:59 am
- Forum: AI, Control Software & Locomotion
- Topic: Anyone using hierarchical RL for combined locomotion and manipulation?
- Replies: 22
- Views: 468
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
<t>From hands-on experience,
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload ...
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone tried fully passive compliant fingers with no active sensing at all?
- Replies: 45
- Views: 528
Re: Anyone tried fully passive compliant fingers with no active sensing at all?
<t>Same conclusion I've come to. Also worth noting:
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't ...
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: Anyone tried fully passive compliant fingers with no active sensing at all?
- Replies: 45
- Views: 528
Re: Anyone tried fully passive compliant fingers with no active sensing at all?
<t>@kwilliams I see it a little differently.
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over ...
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over ...
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: What's the cheapest reliable force sensor setup you've actually gotten working?
- Replies: 43
- Views: 644
Re: What's the cheapest reliable force sensor setup you've actually gotten working?
<t>@samuel.adams +1 to this. Worth adding:
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it ...
A lot of hobbyists underestimate how much of the real difficulty in a DIY humanoid build is software and tuning rather than mechanical assembly - getting a robot to physically stand up is a much smaller fraction of the total project time than getting it ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: What's the realistic gender/diversity picture in robotics teams right now, honestly?
- Replies: 51
- Views: 249
Re: What's the realistic gender/diversity picture in robotics teams right now, honestly?
<t>@ethan_fisc That's the official framing, at least - reality tends to lag a bit.
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik ...
Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik ...