Underactuated hands - clever hack or a dead end for dexterity?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: Underactuated hands - clever hack or a dead end for dexterity?

Post by pierregreen »

@park44 This is exactly the kind of context I was looking for. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
she/her
dchen
Posts: 182
Joined: Wed Nov 13, 2024 6:51 am

Re: Underactuated hands - clever hack or a dead end for dexterity?

Post by dchen »

@pierregreen I'll believe the stronger version of that claim when it's independently verified. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects. Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
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