How do current hands handle wet or oily objects at all?

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
rao91
Posts: 100
Joined: Thu Jul 31, 2025 1:55 am

Re: How do current hands handle wet or oily objects at all?

Post by rao91 »

@dchen Just to be precise about one thing: Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
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olga_lind
Posts: 170
Joined: Tue Dec 24, 2024 12:11 pm

Re: How do current hands handle wet or oily objects at all?

Post by olga_lind »

@rao91 Appreciate the detailed answer. Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
wei_ross
Posts: 104
Joined: Wed Jul 16, 2025 2:40 am

Re: How do current hands handle wet or oily objects at all?

Post by wei_ross »

Can I ask a dumb follow-up - Bimanual manipulation - two arms coordinating on one task - is harder than it looks mostly because of the added degrees of freedom and the timing/force coordination required; a lot of 'two-handed' demos are actually closer to two independent single-hand tasks done in sequence. Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
"The best actuator is the one that doesn't overheat."
servoken70
Posts: 179
Joined: Sun Nov 17, 2024 5:05 am

Re: How do current hands handle wet or oily objects at all?

Post by servoken70 »

@wei_ross Speaking from personal experience here, Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
Watching this space closely since 2019.
sven.smith4
Posts: 60
Joined: Sat Feb 28, 2026 3:48 pm

Re: How do current hands handle wet or oily objects at all?

Post by sven.smith4 »

@servoken70 Side note that might be relevant: A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.
Opinions my own, not my employer's.
amara.brown
Posts: 40
Joined: Tue Jun 02, 2026 5:53 am

Re: How do current hands handle wet or oily objects at all?

Post by amara.brown »

Related question - Imitation learning from human demonstration video (without robot teleoperation data) is an appealing way to scale up training data cheaply, but it runs into the embodiment gap - human hand kinematics and force profiles don't map directly onto a robot hand's very different mechanism.
Ex-automotive, now full-time robots.
forgecam45
Posts: 53
Joined: Sat Feb 28, 2026 11:24 pm

Re: How do current hands handle wet or oily objects at all?

Post by forgecam45 »

Can I ask a dumb follow-up - Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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garcia51
Posts: 94
Joined: Fri Oct 24, 2025 3:36 pm

Re: How do current hands handle wet or oily objects at all?

Post by garcia51 »

I'd push back on this a bit. Grasp planning for deformable or non-rigid objects (bags, cables, cloth) remains one of the genuinely unsolved problems in manipulation - rigid-body grasp models simply don't capture how the object will behave once contact starts.
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