What's a manipulation task everyone assumes is easy but really isn't?
Re: What's a manipulation task everyone assumes is easy but really isn't?
Yeah, this tracks with what I've read as well.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked. Palm sensing gets less attention than fingertip sensing, but a lot of power grasps (holding a box, a tool handle) rely more on palm and lateral finger contact than fingertip contact, so under-sensing the palm can leave a real blind spot in grasp confidence.
Re: What's a manipulation task everyone assumes is easy but really isn't?
@olga_lind Appreciate the detailed answer.
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
she/her
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sarah.santos3
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Re: What's a manipulation task everyone assumes is easy but really isn't?
Side note that might be relevant:
Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them.
they/them
Re: What's a manipulation task everyone assumes is easy but really isn't?
Appreciate the detailed answer.
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
he/him
Re: What's a manipulation task everyone assumes is easy but really isn't?
@kwilliams I'll believe the stronger version of that claim when it's independently verified.
Wet, oily, or otherwise low-friction objects are still a genuine edge case for most current hands, since tactile sensing and grasp-force controllers are typically tuned and validated on dry, higher-friction test objects.
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carlossanchez
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Re: What's a manipulation task everyone assumes is easy but really isn't?
Respectfully, I think this undersells it a bit.
Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
"Torque is a lifestyle."
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ashley_flor
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Re: What's a manipulation task everyone assumes is easy but really isn't?
@carlossanchez Minor factual note:
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
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benjaminsanchez
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Re: What's a manipulation task everyone assumes is easy but really isn't?
Ran into exactly this myself.
A lot of the manipulation shown in production demos still leans heavily on teleoperation, particularly for anything involving fine force control or novel objects - autonomous grasp success rates on genuinely unstructured, previously-unseen clutter are still well below what teleoperation can achieve.