What's a realistic 90-day plan for a new grad joining a humanoid team?

Getting into the field, degree paths, labs, papers, internships, and career/salary discussion.
mia.weber
Posts: 165
Joined: Thu Dec 05, 2024 4:38 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by mia.weber »

@sharonschmidt I can speak to this a bit. A whole-body control engineer's day-to-day work is a mix of formulating and tuning constrained optimization problems, debugging why a controller behaves differently on hardware than in simulation, and a surprising amount of time spent on numerical stability and solver performance rather than pure algorithm design.
ivan22
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Joined: Mon Mar 31, 2025 11:13 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by ivan22 »

To answer this directly: A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
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deborahperez
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Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by deborahperez »

Still learning the space, so correct me if wrong - Active employers hiring specifically for humanoid-relevant roles span both established robotics companies (Shadow Robot, Engineered Arts, PAL Robotics) and the newer venture-funded players (Figure, 1X, Apptronik, Sanctuary AI, Boston Dynamics' electric Atlas program) - each with different team sizes, cultures, and hardware-vs-software emphasis. The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side.
erik_novi
Posts: 192
Joined: Sun Oct 13, 2024 6:23 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by erik_novi »

Same conclusion I've come to. Also worth noting: A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential. Robotics engineers in the US were reportedly seeing $150k-$205k total comp at mid-level and $205k-$300k at senior level in 2026, with humanoid- and foundation-model-specialist roles clearing $280k-$475k - a meaningful premium over general robotics/automation roles.
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ashley_flor
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Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by ashley_flor »

I'd frame this differently. How much ML background a controls role actually requires varies a lot by company and team - some whole-body control positions remain heavily classical-optimization-focused, while others increasingly expect familiarity with reinforcement learning or imitation learning even for what used to be a purely classical-controls job. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
mia.weber
Posts: 165
Joined: Thu Dec 05, 2024 4:38 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by mia.weber »

@ashley_flor This is a great summary, thanks. Companies like Figure, 1X, Apptronik, and Agility Robotics are reportedly pulling senior ROS, controls, and learning engineers directly out of warehouse-automation and industrial-robotics roles - a sign of real talent competition between adjacent industries, not just fresh grads entering the field.
nicole57
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Joined: Wed Dec 04, 2024 1:29 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by nicole57 »

One nitpick - A strong, well-documented personal project (even a modest DIY build or a solid simulation-based RL project) reportedly carries real weight in hiring for this field, partly because the field is young enough that a demonstrated hands-on track record can meaningfully substitute for a less-relevant formal credential.
she/her | grad student, biped locomotion
ivan22
Posts: 160
Joined: Mon Mar 31, 2025 11:13 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by ivan22 »

@nicole57 Just to be precise about one thing: Internship competitiveness at the well-known humanoid companies has increased sharply as the field's visibility has grown, with the applicant pool now including not just robotics students but a lot of general CS/ML students drawn in by the sector's high profile.
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sarah.santos3
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Joined: Thu Feb 13, 2025 5:30 am

Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by sarah.santos3 »

Minor factual note: 24/7 factory-pilot support roles (the engineers keeping a deployed fleet running through real shifts) reportedly carry a real burnout risk, since they combine the unpredictability of early-stage hardware with the operational pressure of a live production environment.
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sharonschmidt
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Re: What's a realistic 90-day plan for a new grad joining a humanoid team?

Post by sharonschmidt »

Slightly off-topic, but related: The common academic path into this field is a master's or conversion course in robotics or machine learning, followed by an internship or research role at a known lab or company - a PhD is common but increasingly not strictly required for industry roles, especially on the applied engineering side. A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to work together reliably on real hardware under time pressure.
Ex-automotive, now full-time robots.
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