Event cameras for humanoids - hype or genuinely useful yet?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
ramirez77
Posts: 146
Joined: Sat Apr 05, 2025 9:39 pm

Re: Event cameras for humanoids - hype or genuinely useful yet?

Post by ramirez77 »

Here's what I know on this: Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
he/him | robotics hobbyist since the DARPA Grand Challenge days
nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

Re: Event cameras for humanoids - hype or genuinely useful yet?

Post by nicole57 »

Here's the relevant bit as far as I understand it: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
she/her | grad student, biped locomotion
deborahperez
Posts: 279
Joined: Sat Aug 31, 2024 4:22 am

Re: Event cameras for humanoids - hype or genuinely useful yet?

Post by deborahperez »

Genuine beginner question - Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse. This whole thread is a good reminder how young this field still is.
choi98
Posts: 220
Joined: Sat Oct 12, 2024 12:32 am

Re: Event cameras for humanoids - hype or genuinely useful yet?

Post by choi98 »

@deborahperez This lines up with my experience. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Watching this space closely since 2019.
yuki71
Posts: 163
Joined: Mon Jan 06, 2025 1:05 pm

Re: Event cameras for humanoids - hype or genuinely useful yet?

Post by yuki71 »

@choi98 Pretty much this. One thing to add: Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
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