Tactile fingertip resolution - how fine do we actually need it?
Re: Tactile fingertip resolution - how fine do we actually need it?
@ethan_fisc Slight correction, though the overall point stands:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Opinions my own, not my employer's.
Re: Tactile fingertip resolution - how fine do we actually need it?
This matches what I've seen too.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
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scott.andersson5
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Re: Tactile fingertip resolution - how fine do we actually need it?
@dchen Here's what I know on this:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Re: Tactile fingertip resolution - how fine do we actually need it?
@scott.andersson5 Follow-up question though -
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
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giulia.roberts4
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Re: Tactile fingertip resolution - how fine do we actually need it?
@noah_pate Small correction on one detail:
Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
"The best actuator is the one that doesn't overheat."
Re: Tactile fingertip resolution - how fine do we actually need it?
@giulia.roberts4 Side note that might be relevant:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
they/them
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sharonschmidt
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Re: Tactile fingertip resolution - how fine do we actually need it?
This is exactly the kind of context I was looking for.
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Ex-automotive, now full-time robots.
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gimbalmar65
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Re: Tactile fingertip resolution - how fine do we actually need it?
Related question -
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Currently: 3D printing my way to bankruptcy.
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gimbalmar65
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Re: Tactile fingertip resolution - how fine do we actually need it?
I dealt with almost this exact situation.
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
Currently: 3D printing my way to bankruptcy.
Re: Tactile fingertip resolution - how fine do we actually need it?
Slight correction, though the overall point stands:
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
"Torque is a lifestyle."