Anyone tried simulating tendon-driven hands accurately? It's brutal

End effectors, dexterous hands, tendon drives, tactile fingertips, grasp planning, and teleoperation.
pierregreen
Posts: 205
Joined: Thu Dec 12, 2024 11:01 am

Re: Anyone tried simulating tendon-driven hands accurately? It's brutal

Post by pierregreen »

+1 to this. Worth adding: Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
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young58
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Re: Anyone tried simulating tendon-driven hands accurately? It's brutal

Post by young58 »

Appreciate the detailed answer. Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have. Figure's fourth-generation Dexterous Hand (on Figure 02/03) reportedly offers 16 degrees of freedom per hand with sensors integrated into each finger, aimed at fine force control tasks like handling small electronic components without crushing them. Reminds me a bit of the early drone hobbyist scene, honestly.
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park44
Posts: 156
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Re: Anyone tried simulating tendon-driven hands accurately? It's brutal

Post by park44 »

@young58 From what I've seen: In-hand reorientation (repositioning a grasped object without setting it down) is one of the more advanced manipulation skills, requiring either a highly dexterous hand with enough DoF or clever use of gravity and controlled slipping - it's an active research area rather than a solved problem.
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jchen
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Re: Anyone tried simulating tendon-driven hands accurately? It's brutal

Post by jchen »

@park44 Yeah, this tracks with what I've read as well. Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself. This whole thread is a good reminder how young this field still is.
"The best actuator is the one that doesn't overheat."
ashley_flor
Posts: 109
Joined: Fri May 09, 2025 8:12 pm

Re: Anyone tried simulating tendon-driven hands accurately? It's brutal

Post by ashley_flor »

@jchen Speaking from personal experience here, Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Vision-based grasp confidence estimation (predicting success before attempting a grasp) and tactile-based confirmation (confirming after contact) are complementary rather than competing - vision helps you choose a grasp, tactile tells you if it actually worked.
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