How important is it that a humanoid 'looks friendly'?
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harmonicjen60
- Posts: 64
- Joined: Sat Feb 07, 2026 7:12 am
Re: How important is it that a humanoid 'looks friendly'?
Agreed, and I'd add:
Automotive plants ended up as the first serious proving ground for humanoids mostly because they already have structured environments, safety processes, and budget for automation - not because car assembly is uniquely suited to bipeds.
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chloe_jack
- Posts: 176
- Joined: Sat Nov 30, 2024 12:42 pm
Re: How important is it that a humanoid 'looks friendly'?
@harmonicjen60 This raises a question for me -
Elder care is one of the most emotionally appealing use cases and also one of the hardest, because it demands both physical safety around fragile people and social/communication skill that's still far behind the manipulation hype. A recurring pattern in the field: a capability looks solved in a controlled demo, then takes another 18-24 months of engineering to become boringly reliable in the field.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
"The best actuator is the one that doesn't overheat."
Re: How important is it that a humanoid 'looks friendly'?
I'd push back on this a bit.
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. Most flashy demo reels involve some amount of teleoperation, scripted sequencing, or cherry-picked takes - that's not necessarily dishonest, but it does mean the gap between 'demoed' and 'reliably autonomous in production' is still large.
they/them
Re: How important is it that a humanoid 'looks friendly'?
One nitpick -
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies.