Anyone else find the 'robot vs human worker' framing exhausting?
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emilyperez
- Posts: 246
- Joined: Mon Oct 28, 2024 8:03 pm
Re: Anyone else find the 'robot vs human worker' framing exhausting?
Same conclusion I've come to. Also worth noting:
The safety case for humanoids working near people usually leans on compliant/backdrivable joints plus soft force limits, but there isn't yet a mature, widely-adopted standard equivalent to what industrial arms have had for decades. Open-source humanoid projects matter less for out-competing the well-funded players and more for keeping the barrier to entry low enough that new ideas and new people can actually get into the field.
Re: Anyone else find the 'robot vs human worker' framing exhausting?
Small correction on one detail:
A lot of the current wave genuinely is repackaged 2000s and 2010s research (ZMP walking, whole-body control, DARPA-era grasping) combined with two things that weren't available then: cheap high-torque-density actuators and large-scale learned policies. The uncanny valley matters a lot less in a warehouse than in a living room - nobody cares if a picking robot looks a little stiff, but a home-companion robot with a slightly-off gait reads as unsettling fast.
they/them
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mary.taylor6
- Posts: 82
- Joined: Tue Nov 11, 2025 10:51 pm
Re: Anyone else find the 'robot vs human worker' framing exhausting?
That's the official framing, at least - reality tends to lag a bit.
Wheeled-torso designs solve 90% of warehouse and light-industrial tasks with far less complexity than a biped, which is exactly why so many 'humanoid' demos quietly have wheels under a skirt.