Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
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carlossanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Short answer:
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.
"Torque is a lifestyle."
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charlesbianchi
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@carlossanchez Counterpoint:
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can.
she/her
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karen.chen3
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
One nitpick -
Underactuated hands (fewer actuators than joints, using mechanical coupling to shape the grasp) are a reasonable engineering compromise for robust power grasps on a budget, but they generally can't do fine in-hand manipulation the way a fully actuated hand can. Payload-to-hand-weight ratio varies a lot across current dexterous hands, and it's a meaningful tradeoff - more DoF and finer sensing generally means more actuators and mass in the hand itself, which eats into the arm's usable payload budget.
they/them
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benjaminsanchez
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
@karen.chen3 One nitpick -
Cable routing through a wrist joint with multiple degrees of freedom is a genuinely tricky mechanical design problem - tendons and wiring both need enough slack to avoid binding through the full range of motion without tangling or fraying over thousands of cycles.
This whole thread is a good reminder how young this field still is.
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gary.tanaka2
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Re: Anyone building a manipulation benchmark specifically for humanoid hands (not arms)?
Same conclusion I've come to. Also worth noting:
Object occlusion by the robot's own hand during the final approach to a grasp is a common and annoying perception problem - the closer the hand gets to a good grasp position, the more it blocks the camera's view of exactly what it's about to grab.