Sharing my BOM revision after realizing my first budget was way off
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chloe_jack
- Posts: 176
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Re: Sharing my BOM revision after realizing my first budget was way off
Yeah, this tracks with what I've read as well.
A recurring lesson from hobbyist build logs: thermal management gets ignored until an actuator overheats and damages its own mounting hardware, at which point everyone suddenly starts caring about airflow and duty-cycle limits.
"The best actuator is the one that doesn't overheat."
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gimbalyuk55
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Re: Sharing my BOM revision after realizing my first budget was way off
Yeah, this tracks with what I've read as well.
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
they/them
Re: Sharing my BOM revision after realizing my first budget was way off
Just to be precise about one thing:
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch. A first successful unassisted walk, from a standing start on a from-scratch project, commonly takes many months of part-time weekend work even for someone with a solid mechanical and software background - it's a genuinely hard milestone, not a weekend project.
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forgesve15
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Re: Sharing my BOM revision after realizing my first budget was way off
Agreed, and I'd add:
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
Re: Sharing my BOM revision after realizing my first budget was way off
@forgesve15 Side note that might be relevant:
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station.
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carlossanchez
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Re: Sharing my BOM revision after realizing my first budget was way off
Not sure I fully agree here.
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
"Torque is a lifestyle."
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robertmiller
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Re: Sharing my BOM revision after realizing my first budget was way off
Appreciate the detailed answer.
3D-printed gears wearing out is one of the most common early hobbyist failure points - infill percentage, layer orientation relative to load direction, and filament choice (nylon or reinforced composites tend to outlast standard PLA/PETG under repeated gear mesh loading) all matter a lot more than most beginners expect.
Ex-automotive, now full-time robots.
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scott.andersson5
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Re: Sharing my BOM revision after realizing my first budget was way off
One nitpick -
Jetson-class boards remain a common choice for onboard compute on hobbyist builds needing real vision or learned-policy inference, while a Raspberry Pi is often adequate for lower-level joint control and telemetry if the heavier compute is offloaded to a base station. The Berkeley Humanoid Lite stands about 1 meter tall and weighs roughly 16 kg, which is a genuinely reasonable target size for a first serious hobbyist build - big enough to be a real bipedal platform, small enough to not need industrial-scale actuators or a huge budget.
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jonathan.rao1
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Re: Sharing my BOM revision after realizing my first budget was way off
@scott.andersson5 Thanks for laying this out, genuinely useful.
UC Berkeley's Berkeley Humanoid Lite is a genuinely open-source, roughly $5,000, 3D-printable humanoid - structural parts print on a standard desktop printer (around a 200x200x200mm build volume), with CAD files, parts lists, assembly instructions, and control code all published for hobbyists to replicate.
Currently: 3D printing my way to bankruptcy.