What's the real-world accuracy of visual odometry on a walking humanoid?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
amara.brown
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Joined: Tue Jun 02, 2026 5:53 am

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by amara.brown »

Not to derail, but this reminds me of something adjacent: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
Ex-automotive, now full-time robots.
kwameivanov
Posts: 14
Joined: Mon Aug 03, 2026 8:53 pm

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by kwameivanov »

@amara.brown Same conclusion I've come to. Also worth noting: A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
he/him | robotics hobbyist since the DARPA Grand Challenge days
jwang
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Joined: Wed Jan 22, 2025 7:28 pm

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by jwang »

Pretty much this. One thing to add: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
michaelroberts
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Joined: Sun Apr 05, 2026 8:34 pm

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by michaelroberts »

@jwang Worth being a little skeptical of the marketing angle here. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
brenda52
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Joined: Fri Jul 17, 2026 6:16 am

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by brenda52 »

@michaelroberts Follow-up question though - Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
Watching this space closely since 2019.
brian.campbell
Posts: 59
Joined: Thu Jan 22, 2026 3:10 am

Re: What's the real-world accuracy of visual odometry on a walking humanoid?

Post by brian.campbell »

Genuine beginner question - Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
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