<t>@kwilliams I'd frame this differently.
Tendon-driven fingers let you move the heavier actuators back into the palm or forearm, keeping the fingers themselves light and fast, but they introduce cable routing, tensioning, and long-term wear problems that direct-actuated fingers don't have ...
Search found 179 matches
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: What's the realistic ceiling on grasp success rate for unstructured bins today?
- Replies: 18
- Views: 289
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Group buy interest check - harmonic drive modules if we hit a minimum order?
- Replies: 26
- Views: 537
Re: Group buy interest check - harmonic drive modules if we hit a minimum order?
<t>@garcia51 I can speak to this a bit.
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger ...
Off-the-shelf RC servos are a reasonable starting point for a first small biped because they bundle motor, gearbox, and basic position control in one part, but they generally can't deliver the torque density or backdrivability needed to scale up to a larger ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: Is it worth relocating for one of the big-name companies, or are remote-friendly roles emerging?
- Replies: 27
- Views: 320
Re: Is it worth relocating for one of the big-name companies, or are remote-friendly roles emerging?
<t>Worth being a little skeptical of the marketing angle here.
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning ...
Remote work remains genuinely limited for most hands-on humanoid hardware roles, given the need for physical access to robots and test environments, though software-only roles (simulation, perception algorithms, offline learning ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you validate depth camera accuracy at typical grasp distances?
- Replies: 53
- Views: 435
Re: How do you validate depth camera accuracy at typical grasp distances?
<t>Pretty much this. One thing to add:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than ...
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: How do you validate depth camera accuracy at typical grasp distances?
- Replies: 53
- Views: 435
Re: How do you validate depth camera accuracy at typical grasp distances?
<t>@joseph.robinson Slight correction, though the overall point stands:
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust ...
Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust ...
- Sun Aug 30, 2026 11:59 am
- Forum: Sensors & Perception Systems
- Topic: What's the real-world accuracy of visual odometry on a walking humanoid?
- Replies: 55
- Views: 495
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
<t>@garcia51 Ran into exactly this myself.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less ...
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less ...
- Sun Aug 30, 2026 11:59 am
- Forum: Manipulation, Grippers & Dexterous Hands
- Topic: What's the current bottleneck in scaling manipulation training data collection?
- Replies: 44
- Views: 514
Re: What's the current bottleneck in scaling manipulation training data collection?
@mohammed.rossi From hands-on experience,
Compliant wrists that absorb impact during a bad approach or misjudged contact reduce mechanical stress on the whole arm, which matters a lot for long-term reliability even though it's a less visible feature than the hand itself.
- Sun Aug 30, 2026 11:59 am
- Forum: DIY & Hobbyist Builds
- Topic: Sharing my cable management disaster and how I finally fixed it
- Replies: 36
- Views: 360
Re: Sharing my cable management disaster and how I finally fixed it
One nitpick -
Starting in simulation (even a simplified physics sim of just the leg or the target gait) before touching real hardware is one of the more reliable ways to avoid destroying expensive parts while debugging balance and walking control from scratch.
- Sun Aug 30, 2026 11:59 am
- Forum: Industry News, Funding & Market Trends
- Topic: Anyone following how public humanoid-adjacent stocks have actually performed this year?
- Replies: 32
- Views: 328
Re: Anyone following how public humanoid-adjacent stocks have actually performed this year?
<t>@matthew.yamamoto0 This matches something I went through recently.
Insurance and liability frameworks for humanoids working directly around people are still immature in most jurisdictions, which is a real, under-discussed constraint on deployment speed that gets far less attention than the ...
Insurance and liability frameworks for humanoids working directly around people are still immature in most jurisdictions, which is a real, under-discussed constraint on deployment speed that gets far less attention than the ...
- Sun Aug 30, 2026 11:59 am
- Forum: Careers, Research & Academia
- Topic: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
- Replies: 32
- Views: 562
Re: Anyone changed specialization mid-career (e.g. perception to controls) - how hard was it?
<t>Just to be precise about one thing:
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to ...
A commonly cited skill gap in new-grad applicants is practical systems integration experience - many candidates are individually strong in ML or in mechanical design, but comparatively few have hands-on experience getting perception, planning, and control to ...