How do you validate depth camera accuracy at typical grasp distances?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
tariqlarsen
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Joined: Sun Jun 15, 2025 4:28 pm

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by tariqlarsen »

@young56 Agreed, and I'd add: LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
"Torque is a lifestyle."
yuki71
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by yuki71 »

Still learning the space, so correct me if wrong - Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
he/him | robotics hobbyist since the DARPA Grand Challenge days
servosan90
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Joined: Mon Feb 16, 2026 7:41 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by servosan90 »

Genuine beginner question - A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
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thomasmitchell
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Joined: Mon Apr 13, 2026 6:08 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by thomasmitchell »

Agreed, and I'd add: Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks.
"The best actuator is the one that doesn't overheat."
mohammed.rossi
Posts: 88
Joined: Fri Nov 07, 2025 9:46 pm

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by mohammed.rossi »

Tangent, but worth mentioning: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
rossi30
Posts: 179
Joined: Sat Feb 15, 2025 7:49 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by rossi30 »

Pretty much this. One thing to add: Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
"The best actuator is the one that doesn't overheat."
omar.farouk
Posts: 20
Joined: Mon Aug 17, 2026 2:11 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by omar.farouk »

I dealt with almost this exact situation. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. This whole thread is a good reminder how young this field still is.
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elarsen
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by elarsen »

Respectfully, I think this undersells it a bit. Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
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williams84
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by williams84 »

@elarsen +1 to this. Worth adding: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
"The best actuator is the one that doesn't overheat."
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by zoeanderson »

@williams84 Not sure I fully agree here. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation.
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