How do you validate depth camera accuracy at typical grasp distances?
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gary.tanaka2
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Re: How do you validate depth camera accuracy at typical grasp distances?
@karen_kim I'd push back on this a bit.
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Re: How do you validate depth camera accuracy at typical grasp distances?
@gary.tanaka2 Minor factual note:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
"The best actuator is the one that doesn't overheat."
Re: How do you validate depth camera accuracy at typical grasp distances?
Not sure I fully agree here.
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem.
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gimbalyuk55
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Re: How do you validate depth camera accuracy at typical grasp distances?
That's the official framing, at least - reality tends to lag a bit.
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright. Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
they/them
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jonathan.rao1
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Re: How do you validate depth camera accuracy at typical grasp distances?
Follow-up question though -
A minimum viable sensing suite for safe bipedal walking generally includes joint encoders, an IMU for orientation/angular velocity, and either force/torque sensing or accurate current-based torque estimation at the ankles - everything else (vision, tactile, LiDAR) adds capability rather than being strictly required just to stay upright.
Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
Currently: 3D printing my way to bankruptcy.
Re: How do you validate depth camera accuracy at typical grasp distances?
Can I ask a dumb follow-up -
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
they/them
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emily.walker2
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Re: How do you validate depth camera accuracy at typical grasp distances?
@ssantos Minor factual note:
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Building > buying.
Re: How do you validate depth camera accuracy at typical grasp distances?
One nitpick -
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
they/them
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emily.kumar
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Re: How do you validate depth camera accuracy at typical grasp distances?
This is a great summary, thanks.
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem.
Currently: 3D printing my way to bankruptcy.
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freya.smith
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Re: How do you validate depth camera accuracy at typical grasp distances?
@emily.kumar To answer this directly:
LiDAR gives reliable, lighting-independent range data but is heavier, pricier, and gives sparser point clouds up close than stereo or depth cameras, which is why a lot of humanoids lean on stereo/depth cameras for near-field manipulation and reserve LiDAR (if present at all) for longer-range navigation. Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute.
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