How do you validate depth camera accuracy at typical grasp distances?

IMUs, force/torque sensors, depth cameras, LiDAR, tactile skin, SLAM, and state estimation.
robertmiller
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Joined: Sun Feb 01, 2026 4:05 pm

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by robertmiller »

Just to be precise about one thing: Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Ex-automotive, now full-time robots.
olga24
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Joined: Wed Jul 08, 2026 10:15 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by olga24 »

Same conclusion I've come to. Also worth noting: IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
"The best actuator is the one that doesn't overheat."
zoeanderson
Posts: 243
Joined: Sat Oct 26, 2024 2:39 am

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by zoeanderson »

@olga24 Slight correction, though the overall point stands: Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
niklas29
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by niklas29 »

@zoeanderson One nitpick - IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source. Multi-camera calibration drifts over time from thermal expansion, vibration, and mechanical wear, which is why production systems typically run periodic recalibration routines rather than assuming a one-time factory calibration holds forever.
Currently: 3D printing my way to bankruptcy.
edward.nelson
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Joined: Tue Jun 02, 2026 2:23 pm

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by edward.nelson »

@niklas29 Speaking from personal experience here, Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
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pierregreen
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by pierregreen »

Follow-up question though - Estimating joint torque from motor current draw is cheap and requires no extra sensor, but it's less accurate than a dedicated torque sensor because it doesn't capture friction losses through the gearbox - good enough for coarse control, not always for precise force-controlled tasks. Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now. Reminds me a bit of the early drone hobbyist scene, honestly.
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gimbalyuk55
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by gimbalyuk55 »

Genuine beginner question - Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
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larrysokolov
Posts: 76
Joined: Fri Aug 15, 2025 4:23 pm

Re: How do you validate depth camera accuracy at typical grasp distances?

Post by larrysokolov »

Genuine beginner question - Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. This whole thread is a good reminder how young this field still is.
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joseph.robinson
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by joseph.robinson »

Minor factual note: Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
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rossi30
Posts: 179
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Re: How do you validate depth camera accuracy at typical grasp distances?

Post by rossi30 »

@joseph.robinson Slight correction, though the overall point stands: Sensor fusion mostly earns its keep by covering for each individual sensor's weaknesses - vision struggles with occlusion and lighting, IMUs drift, force/torque sensors are noisy at low loads - fusing them gives a more robust estimate than any one source alone, independent of raw compute. Makes me wonder how this looks in another five years.
"The best actuator is the one that doesn't overheat."
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