What's the real-world accuracy of visual odometry on a walking humanoid?
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ashley_flor
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Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@donna_wata Genuinely curious -
Latency between a perceived event (like a slip) and a corrective control response matters enormously for balance - even 50-100ms of extra perception latency can be the difference between a smooth recovery and a fall, which is part of why a lot of balance-critical sensing is proprioceptive rather than vision-based.
Makes me wonder how this looks in another five years.
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@ashley_flor Here's the relevant bit as far as I understand it:
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments.
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@noah_pate To answer this directly:
Proprioception (the robot's sense of its own joint angles, velocities, and forces) tends to get less attention than flashy vision systems, even though a lot of balance and manipulation failures trace back to proprioceptive noise or miscalibration rather than a vision problem. SLAM in a working warehouse is harder than in a controlled lab mainly because the map keeps changing - pallets move, people walk through, lighting shifts near dock doors - so a lot of production systems lean on semi-static maps refreshed periodically rather than pure continuous SLAM.
"Torque is a lifestyle."
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@greta78 Genuinely curious -
Tactile skin arrays have improved a lot, but 'good enough to matter' really depends on the task - coarse contact detection across a large area is fairly mature, while fine, high-resolution force distribution sensing (like a human fingertip) is still the harder problem. Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
they/them
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@garcia51 Ran into exactly this myself.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras.
"The best actuator is the one that doesn't overheat."
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joseph_sing
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Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@rossi30 Ran into exactly this myself.
Vibration is one of the most underrated sources of noisy IMU and tactile readings - mounting matters as much as sensor quality, and a poorly isolated mount can add more noise than the sensor's own datasheet specs would suggest.
"The best actuator is the one that doesn't overheat."
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jessica.karlsson
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- Joined: Wed Aug 05, 2026 8:07 am
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@joseph_sing Appreciate the detailed answer.
Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
she/her | grad student, biped locomotion
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@jessica.karlsson This is a great summary, thanks.
Depth sensing range and reliability both degrade outdoors in direct sunlight for most structured-light and active stereo cameras, since the ambient IR washes out the projected pattern - it's a real limitation for humanoids intended for anything beyond indoor, controlled environments. Force/torque sensors near the ankle give a direct read on ground reaction forces, which is valuable for balance control, but they add cost, a failure point, and routing complexity right at a joint that already takes the most mechanical abuse.
Ex-automotive, now full-time robots.
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nancy_lewi
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Re: What's the real-world accuracy of visual odometry on a walking humanoid?
I'll believe the stronger version of that claim when it's independently verified.
Event cameras (which report per-pixel brightness changes rather than full frames) are still more of a research curiosity than a production sensor for humanoids, mainly because the software ecosystem and processing pipelines around them are far less mature than for standard frame-based cameras. IMU drift over time (bias instability) is usually the real culprit behind slowly diverging state estimates, not noise - it's typically handled with sensor fusion against other references (visual odometry, joint kinematics) rather than trying to eliminate drift at the source.
"Torque is a lifestyle."
Re: What's the real-world accuracy of visual odometry on a walking humanoid?
@nancy_lewi Minor factual note:
Unitree's Dex3-1 dexterous hand packs around 33 pressure/tactile sensors per hand across the fingers and palm, capable of sensing pressure roughly in the 10g-2500g range - a useful reference point for what 'production tactile sensing' looks like right now.
"Torque is a lifestyle."