What's the current best open dataset for training humanoid manipulation policies?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
nicole57
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by nicole57 »

@barbara50 Slight correction, though the overall point stands: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
she/her | grad student, biped locomotion
zoeanderson
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by zoeanderson »

Ran into exactly this myself. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
barbara50
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by barbara50 »

@zoeanderson I'd push back on this a bit. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
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byang
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by byang »

Minor factual note: Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
"Torque is a lifestyle."
barbara50
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by barbara50 »

@byang One nitpick - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
Opinions my own, not my employer's.
deborah59
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by deborah59 »

@barbara50 Related question - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
Ex-automotive, now full-time robots.
benjaminsanchez
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by benjaminsanchez »

Agreed, and I'd add: A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
rossi30
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by rossi30 »

@benjaminsanchez Thanks for laying this out, genuinely useful. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
"The best actuator is the one that doesn't overheat."
ethan_fisc
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by ethan_fisc »

Here's the relevant bit as far as I understand it: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Kind of makes me think about how different this all looked even three years ago.
zoeanderson
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Re: What's the current best open dataset for training humanoid manipulation policies?

Post by zoeanderson »

@ethan_fisc Pretty much this. One thing to add: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
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