What's the current best open dataset for training humanoid manipulation policies?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
barbara.jones
Posts: 164
Joined: Fri Feb 28, 2025 6:12 pm

Re: What's the current best open dataset for training humanoid manipulation policies?

Post by barbara.jones »

@ethan_fisc Pretty much this. One thing to add: A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
he/him | robotics hobbyist since the DARPA Grand Challenge days
kim37
Posts: 109
Joined: Mon Jul 21, 2025 11:21 pm

Re: What's the current best open dataset for training humanoid manipulation policies?

Post by kim37 »

@barbara.jones Not sure I fully agree here. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
rossi30
Posts: 179
Joined: Sat Feb 15, 2025 7:49 am

Re: What's the current best open dataset for training humanoid manipulation policies?

Post by rossi30 »

Small correction on one detail: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
"The best actuator is the one that doesn't overheat."
mohammed64
Posts: 99
Joined: Mon Jul 28, 2025 9:56 am

Re: What's the current best open dataset for training humanoid manipulation policies?

Post by mohammed64 »

@rossi30 That's the official framing, at least - reality tends to lag a bit. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Reminds me a bit of the early drone hobbyist scene, honestly.
he/him | robotics hobbyist since the DARPA Grand Challenge days
scott.novikova7
Posts: 72
Joined: Fri Aug 08, 2025 1:06 am

Re: What's the current best open dataset for training humanoid manipulation policies?

Post by scott.novikova7 »

@mohammed64 Genuinely curious - Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
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