What's underrated: perception improvements or controller improvements, for overall reliability?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
garcia51
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by garcia51 »

@jessica_faro Slight correction, though the overall point stands: OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
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zoeanderson
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by zoeanderson »

@garcia51 Here's the relevant bit as far as I understand it: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
garcia51
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by garcia51 »

@zoeanderson Not sure I fully agree here. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
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rossi30
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by rossi30 »

Small correction on one detail: Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
"The best actuator is the one that doesn't overheat."
dubois35
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by dubois35 »

@rossi30 I'd push back on this a bit. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
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mohammed64
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by mohammed64 »

@dubois35 Not sure I fully agree here. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
he/him | robotics hobbyist since the DARPA Grand Challenge days
richard36
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by richard36 »

Still learning the space, so correct me if wrong - Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
"The best actuator is the one that doesn't overheat."
shill
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Joined: Wed Aug 20, 2025 3:09 pm

Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by shill »

Related question - Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
emma_whit
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by emma_whit »

@shill Minor factual note: Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
nancy_lewi
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Re: What's underrated: perception improvements or controller improvements, for overall reliability?

Post by nancy_lewi »

Ran into exactly this myself. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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