How do you structure a training curriculum for a brand-new robot body?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
arjunsanchez
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by arjunsanchez »

@garcia51 Just to be precise about one thing: 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
he/him | robotics hobbyist since the DARPA Grand Challenge days
jhansen
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by jhansen »

@arjunsanchez From hands-on experience, A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
scott21
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by scott21 »

Here's what I know on this: Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
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scott.andersson5
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by scott.andersson5 »

To answer this directly: Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
garcia51
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by garcia51 »

@scott.andersson5 Slight correction, though the overall point stands: OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
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servoken70
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by servoken70 »

@garcia51 Small correction on one detail: Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
Watching this space closely since 2019.
zoeanderson
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Joined: Sat Oct 26, 2024 2:39 am

Re: How do you structure a training curriculum for a brand-new robot body?

Post by zoeanderson »

@servoken70 Genuinely curious - Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
ramirez77
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by ramirez77 »

Genuine beginner question - OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale. Kind of makes me think about how different this all looked even three years ago.
he/him | robotics hobbyist since the DARPA Grand Challenge days
charlesbianchi
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by charlesbianchi »

@ramirez77 Can I ask a dumb follow-up - Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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mary.taylor6
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Re: How do you structure a training curriculum for a brand-new robot body?

Post by mary.taylor6 »

@charlesbianchi I'll believe the stronger version of that claim when it's independently verified. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
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