Anyone working on multi-robot coordination for humanoids specifically?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
scott.andersson5
Posts: 172
Joined: Sat Nov 02, 2024 8:39 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by scott.andersson5 »

@shill This matches something I went through recently. Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
garcia51
Posts: 94
Joined: Fri Oct 24, 2025 3:36 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by garcia51 »

@scott.andersson5 Respectfully, I think this undersells it a bit. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning.
they/them
nicole57
Posts: 208
Joined: Wed Dec 04, 2024 1:29 am

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by nicole57 »

@garcia51 Speaking from personal experience here, Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
she/her | grad student, biped locomotion
gary.tanaka2
Posts: 86
Joined: Fri Nov 07, 2025 2:35 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by gary.tanaka2 »

Can I ask a dumb follow-up - Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
lbianchi
Posts: 81
Joined: Mon Sep 15, 2025 6:56 pm

Re: Anyone working on multi-robot coordination for humanoids specifically?

Post by lbianchi »

@gary.tanaka2 Just to be precise about one thing: Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Anyway, good thread - following for more.
Post Reply