Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Genuinely split on this one, wanted outside opinions.
Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Curious to hear how others see this.
"The best actuator is the one that doesn't overheat."
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
@rossi30 Can I ask a dumb follow-up -
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
@kim37 +1 to this. Worth adding:
'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
she/her | grad student, biped locomotion
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Respectfully, I think this undersells it a bit.
Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
Building > buying.
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
@chenperez Just to be precise about one thing:
Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
"The best actuator is the one that doesn't overheat."
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
@jchen Minor factual note:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
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charlesbianchi
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Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Can I ask a dumb follow-up -
Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies. A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies.
she/her
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jessica_faro
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Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
Yeah, this tracks with what I've read as well.
OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
they/them
Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
This is a great summary, thanks.
Cross-embodiment training (training one policy across data from multiple different robot bodies) has shown some real transfer benefits for high-level behaviors, but low-level control (exact joint torques, timing) still tends to need embodiment-specific fine-tuning. Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
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zoeanderson
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Re: Anyone comparing PPO vs newer RL algorithms specifically for humanoid gait?
@emma_whit Here's what I know on this:
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.