What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
ivan22
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by ivan22 »

I can speak to this a bit. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. Makes me wonder how this looks in another five years.
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carlossanchez
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by carlossanchez »

One nitpick - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
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matthew43
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by matthew43 »

That's the official framing, at least - reality tends to lag a bit. Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Totally unrelated but has anyone else noticed how fast component costs are dropping this year.
he/him | robotics hobbyist since the DARPA Grand Challenge days
diego.moore6
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by diego.moore6 »

This raises a question for me - Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Kind of makes me think about how different this all looked even three years ago.
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jwang
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by jwang »

@diego.moore6 Short answer: ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
forgecam45
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by forgecam45 »

@jwang Agreed, and I'd add: A lot of what reads as 'full autonomy' in public demos is closer to a mix of scripted state machines, teleoperation for the hardest sub-tasks, and autonomous execution for the easier, well-rehearsed parts - transparency about this mix varies a lot between companies. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
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freya.smith
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by freya.smith »

@forgecam45 Minor factual note: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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ssantos
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by ssantos »

@freya.smith Pretty much this. One thing to add: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
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george92
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by george92 »

@ssantos Just to be precise about one thing: Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches.
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scott.andersson5
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Re: What's a realistic timeline for language-conditioned tasks becoming truly reliable?

Post by scott.andersson5 »

@george92 I dealt with almost this exact situation. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
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