Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Whole-body control, RL policies, VLA models, sim-to-real, ROS2, and the software stack that makes a humanoid actually walk and act.
ethan.lewis5
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by ethan.lewis5 »

@gimbalmar65 Slight correction, though the overall point stands: Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks.
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mary.taylor6
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by mary.taylor6 »

@ethan.lewis5 I'll believe the stronger version of that claim when it's independently verified. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
emma_whit
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by emma_whit »

@mary.taylor6 Can I ask a dumb follow-up - Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune.
ethan_fisc
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by ethan_fisc »

@emma_whit This is exactly the kind of context I was looking for. Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. 'Zero-shot sim-to-real' rarely means literally zero real-world tuning in practice - it usually means the policy transfers well enough to be usable with only calibration and minor safety-limit adjustments, rather than needing a full additional training phase on hardware.
mohammed.rossi
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by mohammed.rossi »

I'd take that specific number with a grain of salt, honestly. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
ananya.novak
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by ananya.novak »

@mohammed.rossi From hands-on experience, Sim-to-real transfer still commonly breaks on contact dynamics - friction, restitution, and deformable/compliant surfaces are the hardest things to model accurately in simulation, so policies trained purely in sim often need real-world fine-tuning specifically around contact-rich tasks. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
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nancy_lewi
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by nancy_lewi »

@ananya.novak This matches something I went through recently. Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference. OpenVLA is a notable open-source VLA model - roughly 7 billion parameters, trained on hundreds of thousands of real-world robot demonstrations - and has been shown to outperform much larger closed models on some manipulation benchmarks, which says a lot about how much of VLA performance comes from data curation rather than raw scale.
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lbianchi
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Joined: Mon Sep 15, 2025 6:56 pm

Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by lbianchi »

Yeah, this tracks with what I've read as well. Physical Intelligence's pi0 pairs a smaller pretrained vision-language backbone with a separate flow-matching 'action expert' module, which is one way to get fast, high-frequency action output without needing the whole giant language model to run at control-loop speed.
lperez
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Joined: Wed Jan 28, 2026 1:50 pm

Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by lperez »

Respectfully, I think this undersells it a bit. Domain randomization - varying friction, mass, sensor noise, and even visual textures during training - is one of the more reliable tricks for improving sim-to-real transfer, but overdoing it can make training slower to converge and produce overly conservative policies.
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freya.smith
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Re: Anyone using human feedback (RLHF-style) for shaping robot behavior preferences?

Post by freya.smith »

Side note that might be relevant: Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
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