Anyone using hierarchical RL for combined locomotion and manipulation?
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
@novak49 Genuinely curious -
Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
"The best actuator is the one that doesn't overheat."
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
@olga24 That's the official framing, at least - reality tends to lag a bit.
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Watching this space closely since 2019.
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omar.farouk
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Re: Anyone using hierarchical RL for combined locomotion and manipulation?
@thomas65 Here's the relevant bit as far as I understand it:
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
Kind of makes me think about how different this all looked even three years ago.
she/her
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
@omar.farouk Minor factual note:
Zero Moment Point (ZMP) control keeps the robot's center of pressure within its support polygon and has been the classical backbone of bipedal walking for two decades - it's robust and well-understood, but tends to produce a somewhat conservative, flat-footed gait compared to more dynamic approaches. ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
they/them
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lukas.singh1
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Re: Anyone using hierarchical RL for combined locomotion and manipulation?
@garcia51 Same conclusion I've come to. Also worth noting:
Whole-body control (WBC) formulates locomotion and manipulation as a single optimization problem across all joints simultaneously, respecting contact constraints and task priorities - it's more general than ZMP-only approaches but is computationally heavier and harder to tune. Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale.
Kind of makes me think about how different this all looked even three years ago.
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ethan_fisc
- Posts: 198
- Joined: Wed Dec 04, 2024 1:36 am
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
Still learning the space, so correct me if wrong -
ROS2 remains common in research and early-stage products for its tooling and ecosystem, but a number of production humanoid companies run custom, more tightly-optimized middleware for their real-time control loops, using ROS2-like tooling mainly for development, visualization, and non-real-time subsystems.
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zoeanderson
- Posts: 243
- Joined: Sat Oct 26, 2024 2:39 am
Re: Anyone using hierarchical RL for combined locomotion and manipulation?
I'd frame this differently.
Diffusion policies model the distribution of possible actions and sample from it, which handles multimodal manipulation tasks (multiple valid ways to grasp something) more naturally than a single deterministic action output, at the cost of slower inference.
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forgecam45
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Re: Anyone using hierarchical RL for combined locomotion and manipulation?
From hands-on experience,
Balance-recovery controllers are usually evaluated with push-recovery tests (a known, repeatable lateral push) in demos, but real-world robustness also depends on recovering from unstructured events like uneven flooring, unexpected contact, or a dropped payload shifting the center of mass mid-stride - which is a much harder, less demo-friendly test.
he/him
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emily.walker2
- Posts: 35
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Re: Anyone using hierarchical RL for combined locomotion and manipulation?
Small correction on one detail:
Model predictive control (MPC) is still very much alive in production humanoids, often working alongside or underneath learned policies - MPC handles short-horizon dynamically-consistent trajectory optimization while learned components handle perception, task-level decisions, or recovery behaviors that are hard to hand-model.
Building > buying.
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ananya.novak
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Re: Anyone using hierarchical RL for combined locomotion and manipulation?
Not to derail, but this reminds me of something adjacent:
Isaac Lab (the successor to Isaac Gym) is widely used for large-scale parallel RL training thanks to GPU-accelerated physics, while MuJoCo is often used as a secondary 'sim-to-sim' validation step because its contact dynamics are generally considered more realistic than Isaac's, even though it trains slower at scale. Vision-Language-Action (VLA) models like RT-2, OpenVLA, and Physical Intelligence's pi0 unify a vision-language backbone with an action-output head, letting a robot map a camera image and a text instruction directly to motor commands instead of hand-coding separate perception and planning stages.
Currently: 3D printing my way to bankruptcy.